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| Passive | Mana Surge | | | | Xerath's basic attacks periodically restore mana. |
| Q | Arcanopulse | 750.0 | 80 / 90 / 100 / 110 / 120 Mana | 9 / 8 / 7 / 6 / 5 | First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.
Second cast: Xerath fires Arcanopulse, dealing 80/120/160/200/240 (+0.75) magic damage to all enemies in a line.
While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the mana cost is refunded. |
| W | Eye of Destruction | 1100.0 | 70 / 80 / 90 / 100 / 110 | 1 / 1 / 1 / 1 / 1 | |
| E | Shocking Orb | 1050.0 | 60 / 65 / 70 / 75 / 80 Mana | 18 / 16 / 14 / 12 / 10 | Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+0.45) magic damage and is stunned for between 0.75 and 2 seconds. The stun duration lengthens based on how far the orb travels. |
| R | Rite of the Arcane | 3200.0 | 100 / 100 / 100 Mana | 130 / 115 / 100 | Xerath ascends to his true form, becoming rooted in place and gaining 3/3/3 Arcane Barrages. This magic artillery deals 190/245/300 (+0.43) magic damage to all enemies hit.
The root ends after 10/10/10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If Xerath does not fire off a single Arcane Barrage, half of the cooldown of Rite of the Arcane is refunded. |