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| Passive | Nimble Fighter | | | | Fizz's dexterity allows him to move through units and take less physical damage from basic attacks. |
| Q | Urchin Strike | | 50 / 55 / 60 / 65 / 70 Mana | 10 / 9 / 8 / 7 / 6 | Fizz dashes through his target, dealing normal attack damage plus 10/40/70/100/130 (+0.6) magic damage. This ability can trigger on-hit effects. |
| W | Seastone Trident | | 40 / 40 / 40 / 40 / 40 Mana | 10 / 10 / 10 / 10 / 10 | Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+0.35) plus 4/5/6/7/8% of the target's missing health as magic damage over 3/3/3/3/3 seconds. (Max 300 vs. minions)
Active: For 5/5/5/5/5 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+) magic damage on hit and apply Grievous Wounds to his target, reducing incoming healing by 50%. |
| E | Playful / Trickster | 400.0 | 90 / 100 / 110 / 120 / 130 Mana | 16 / 14 / 12 / 10 / 8 | Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70/120/170/220/270 (+0.75) magic damage to nearby enemies and slowing them by 40/45/50/55/60% for 2 seconds.
Reactivating this ability while Fizz is on top of his spear causes Fizz to jump again towards your cursor and deal 70/120/170/220/270 (+0.75) magic damage in a smaller area to enemies nearby, instead of slamming the ground. |
| R | Chum the Waters | 1275.0 | 100 / 100 / 100 Mana | 100 / 85 / 70 | Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.
After 1.5/1.5/1.5 seconds, a shark erupts from the earth, dealing 200/325/450 (+1) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds. |