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| Passive | Staggering Blow | | | | Nautilus' basic attacks deal bonus physical damage and immobilize his targets. This effect cannot happen more than once every few seconds on the same target. |
| Q | Dredge Line | 950.0 | 60 / 70 / 80 / 90 / 100 Mana | 18 / 16 / 14 / 12 / 10 | Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 60/105/150/195/240 (+0.75) magic damage and stunning them briefly.
If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50/50/50/50/50% (). |
| W | Titan's Wrath | 350.0 | 80 / 80 / 80 / 80 / 80 Mana | 18 / 18 / 18 / 18 / 18 | Nautilus surrounds himself with dark energies for 10/10/10/10/10 seconds, shielding him from the next 100/150/200/250/300 (+) (15% of his bonus health) damage.
While the shield persists, Nautilus' basic attacks deal 40/55/70/85/100 (+0.4) bonus magic damage over 2 seconds to all units around his target. |
| E | Riptide | 600.0 | 60 / 70 / 80 / 90 / 100 Mana | 10 / 10 / 10 / 10 / 10 | Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+0.5) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time.
A unit can be hit by more than one explosion, but they take 50/50/50/50/50% less damage from additional explosions. |
| R | Depth Charge | | 100 / 100 / 100 Mana | 140 / 110 / 80 | Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+0.4) magic damage to enemies it passes through and knocks them into the air.
The shockwave explodes upon hitting its target dealing 200/325/450 (+) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds. |