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| Passive | Way of the Wanderer | | | | Yasuo's critical strike chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster. |
| Q | Steel Tempest | 475.0 | | 6 / 5.5 / 5 / 4.5 / 4 | Thrusts forward, dealing 20/40/60/80/100 (+) physical damage.
On hit, Steel Tempest grants a stack of Gathering Storm for 10 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.
Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, and its cooldown and cast time are reduced by attack speed.
If cast while dashing, Steel Tempest will strike as a circle. |
| W | Wind Wall | 400.0 | | 26 / 24 / 22 / 20 / 18 | Passive: Dashing builds an extra 3/6/9/12/15% of your maximum Flow.
Active: Creates a moving wall that blocks all enemy projectiles for 4 seconds. |
| E | Sweeping Blade | | | 0 / 0 / 0 / 0 / 0 | Dashes through target enemy, dealing 70/90/110/130/150 (+0.6) magic damage. Each cast increases your next dash's base damage by 25%, up to 50/50/50/50/50%.
Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.
If cast while dashing, Steel Tempest will strike as a circle. |
| R | Last Breath | | | 0 / 0 / 0 | Blinks to an Airborne enemy champion, dealing 200/300/400 (+) physical damage and holding all Airborne enemies in the area in the air for an additional 1 second. Grants maximum Flow but resets all stacks of Gathering Storm.
For 15 seconds, Yasuo gains 50/50/50% Bonus Armor Penetration - this affects armor from items, buffs, runes and masteries. |