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| Passive | Organic Deconstruction | | | | Vel'Koz's spells build Organic Deconstruction stacks on enemies. The third spell hit consumes the stacks and deals bonus true damage. |
| Q | Plasma Fission | 1050.0 | 40 / 45 / 50 / 55 / 60 Mana | 7 / 7 / 7 / 7 / 7 | Vel'Koz shoots a plasma bolt that deals 80/120/160/200/240 (+0.6) Magic Damage and applies a slow of 70/70/70/70/70% that decays over 1/1.25/1.5/1.75/2 second(s).
Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle. |
| W | Void Rift | 1050.0 | 50 / 55 / 60 / 65 / 70 Mana | 1.5 / 1.5 / 1.5 / 1.5 / 1.5 | Vel'Koz opens a rift to the void that deals 30/50/70/90/110 (+0.25) Magic Damage. After a delay, it deals an additional 45/75/105/135/165 (+) Magic Damage. Both hits add a stack of Organic Deconstruction. |
| E | Tectonic Disruption | 850.0 | 50 / 55 / 60 / 65 / 70 Mana | 16 / 15 / 14 / 13 / 12 | Vel'Koz disrupts a nearby area which, after a delay, deals 70/100/130/160/190 (+0.5) Magic Damage and knocks up enemies hit for 0.75/0.75/0.75/0.75/0.75 seconds.
Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast. |
| R | Life Form Disintegration Ray | 1575.0 | 100 / 100 / 100 Mana | 130 / 110 / 90 | Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of 500/700/900 (+0.6), and slows enemies hit by 20/20/20% for 1 second. Adds a stack of Organic Deconstruction every 0.5 seconds.
Can be cancelled by recasting. |