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| Passive | Camouflage | | | | If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds. |
| Q | Blinding Dart | | 70 / 80 / 90 / 100 / 110 Mana | 8 / 8 / 8 / 8 / 8 | Deals 80/125/170/215/260 (+0.8) magic damage and blinds the target for 1.5/1.75/2/2.25/2.5 seconds. |
| W | Move Quick | 20.0 | 40 / 40 / 40 / 40 / 40 Mana | 17 / 17 / 17 / 17 / 17 | Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.
Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck. |
| E | Toxic Shot | | | 8 / 8 / 8 / 8 / 8 | Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.3) magical damage upon impact and 6/12/18/24/30 (+) magical damage each second for 4 seconds. |
| R | Noxious Trap | 230.0 | 75 / 100 / 125 Mana | 1 / 1 / 1 | Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/325/450 (+0.5) magic damage over 4 seconds. Traps last 10/10/10 minutes.
Teemo forages for a mushroom every seconds, but he is only big enough to carry 3 at once. |