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| Passive | Tailwind | | | | Increases the Movement Speed of all allied champions by 5%. |
| Q | Howling Gale | | 90 / 105 / 120 / 135 / 150 Mana | 14 / 13 / 12 / 11 / 10 | Summons a whirlwind, which deals 60/85/110/135/160 (+0.35) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels farther, deals 15/20/25/30/35 (+) bonus damage, and knocks enemies higher, for each second it charges (up to a maximum of 3 seconds).
Activate again to release the whirlwind early. |
| W | Zephyr | | 40 / 50 / 60 / 70 / 80 Mana | 12 / 11 / 10 / 9 / 8 | Passive: Increases Movement Speed by 4/6/8/10/12% (+%) and allows movement through units.
Active: Deals 60/115/170/225/280 (+0.5) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+%) for 3/3/3/3/3 seconds. Passive benefit is lost while Zephyr is on cooldown. |
| E | Eye Of The Storm | | 70 / 80 / 90 / 100 / 110 Mana | 10 / 10 / 10 / 10 / 10 | Shields an allied Champion or turret for 5/5/5/5/5 seconds. The shield absorbs up to 80/120/160/200/240 (+0.7) damage and grants 14/23/32/41/50 (+) Attack Damage until it breaks. |
| R | Monsoon | | 100 / 100 / 100 Mana | 150 / 135 / 120 | Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+0.6) Health to nearby allies each second for 3 seconds. |