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| Passive | Umbra Blades | | | | Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself.
Nocturne's basic attacks reduce this cooldown by 1 second. |
| Q | Duskbringer | 1125.0 | 60 / 65 / 70 / 75 / 80 Mana | 10 / 10 / 10 / 10 / 10 | Nocturne throws a shadow blade that deals 60/105/150/195/240 (+) physical damage and leaves a Dusk Trail for 5/5/5/5/5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage. |
| W | Shroud of Darkness | | 50 / 50 / 50 / 50 / 50 Mana | 20 / 18 / 16 / 14 / 12 | Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds. |
| E | Unspeakable Horror | | 60 / 65 / 70 / 75 / 80 Mana | 15 / 14 / 13 / 12 / 11 | Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+1) magic damage over 2/2/2/2/2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s). |
| R | Paranoia | | 100 / 100 / 100 Mana | 180 / 140 / 100 | Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+) physical damage. |