| | | | | |
| Passive | Clockwork Windup | | | | Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target. |
| Q | Command: Attack | 815.0 | 50 / 50 / 50 / 50 / 50 Mana | 6 / 5.25 / 4.5 / 3.75 / 3 | Orianna commands her ball to shoot toward a target location, dealing 60/90/120/150/180 (+0.5) magic damage to targets along the way. However, it deals 10/10/10/10/10% less damage for each unit it hits (Minimum 40/40/40/40/40%).
Her ball remains behind at the target location afterwards. |
| W | Command: Dissonance | 255.0 | 70 / 80 / 90 / 100 / 110 Mana | 9 / 9 / 9 / 9 / 9 | Orianna commands her ball to release an electric pulse, dealing 70/115/160/205/250 (+0.7) magic damage to nearby enemies.
The pulse leaves behind an energy field for 3/3/3/3/3 seconds, lowering enemy Movement Speed by 20/25/30/35/40% and increasing ally Movement Speed by 20/25/30/35/40% for 2/2/2/2/2 seconds. This effect diminishes over time. |
| E | Command: Protect | 1095.0 | 60 / 60 / 60 / 60 / 60 Mana | 9 / 9 / 9 / 9 / 9 | Passive: The ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.
Active: Orianna commands her ball to travel to and attach onto an allied champion, shielding them for 4/4/4/4/4 seconds from the next 80/120/160/200/240 (+0.4) damage. Enemies the ball passes through along the way are damaged for 75/75/75/75/75% of the shield value: 60/90/120/150/180 (+). |
| R | Command: Shockwave | 410.0 | 100 / 125 / 150 Mana | 120 / 105 / 90 | Orianna commands her ball to unleash a shockwave after a brief delay, dealing 150/225/300 (+0.7) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the ball. |