| | | | | |
| Passive | Techmaturgical Repair Bots | | | | Heimerdinger gives nearby allied H-28G Turrets and Champions increased Health Regeneration. |
| Q | H-28G Evolution Turret | | 20 / 20 / 20 / 20 / 20 Mana and Turret Kit | 1 / 1 / 1 / 1 / 1 | Places a Turret at target location. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger's champion level and they shut down if he moves out of the area. Heimerdinger generates a Turret Kit every seconds and can hold 1/1/2/2/3 Kit(s) at once.
H-28G Evolution Turret Stats
Health: (+)
Attack - Cannon: 12/18/23/29/34 (+0.15) Magic Damage and +1/2/3/4/5% beam charge each attack.
Attack - Beam: 40/60/80/105/130 (+) Magic Damage in a line every 16/16/16/16/16 seconds.
Maximum Turrets Placed: 3 |
| W | Hextech Micro-Rockets | 1325.0 | 70 / 80 / 90 / 100 / 110 Mana | 11 / 11 / 11 / 11 / 11 | Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45) Magic Damage. Units hit multiple times take reduced damage:
Champions and Monsters: 12/18/24/30/36 (+) Magic Damage, max 108/162/216/270/324 (+) total damage
Minions: 60% of base damage
Aiming between Heimerdinger and the target increases the rocket spread. |
| E | CH-2 Electron Storm Grenade | 970.0 | 85 / 85 / 85 / 85 / 85 Mana | 18 / 16 / 14 / 12 / 10 | Hurls a grenade that deals 60/100/140/180/220 (+0.6) Magic Damage to enemy units and slows their Movement Speed by 35/35/35/35/35% for 2/2/2/2/2 seconds. Enemies in the center of the blast are also stunned for 1.25/1.25/1.25/1.25/1.25 seconds. |
| R | UPGRADE!!! | | 100 / 100 / 100 Mana | 100 / 85 / 70 | Makes next basic ability free and gives it bonus effects. Reactivate to cancel.
H-28Q Apex Turret: Places a Turret that deals 80/100/120 (+) Magic Damage with its cannon and 200/270/340 (+0.7) Magic Damage with its beam for 8 seconds. It has splash damage, immunity to disables, its attacks slow targets by 25% for 2 seconds, it receives 20% of a beam charge per attack, and it doesn't count toward the Turret limit.
Hextech Rocket Swarm: Fires 4 waves of rockets that deal 135/180/225 (+) Magic Damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 (+).
CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 150/200/250 (+) Magic Damage. Both the stun and slow areas are larger and the slow is improved to 80%. |