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| Passive | Illumination | | | | Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target. |
| Q | Light Binding | 1175.0 | 50 / 60 / 70 / 80 / 90 Mana | 15 / 14 / 13 / 12 / 11 | Fires a ball of light, rooting the first enemy hit for 2/2/2/2/2 seconds and dealing 60/110/160/210/260 (+0.7) magic damage. The second enemy receives 50/50/50/50/50% of the effect. |
| W | Prismatic Barrier | 1075.0 | 60 / 60 / 60 / 60 / 60 Mana | 14 / 13 / 12 / 11 / 10 | Throws Lux's wand to a target location and back, protecting herself and all allied Champions it touches from 80/105/130/155/180 (+0.35) damage for 3 seconds. |
| E | Lucent Singularity | | 70 / 85 / 100 / 115 / 130 Mana | 10 / 10 / 10 / 10 / 10 | Creates a zone that slows enemies by 20/24/28/32/36%. After 5/5/5/5/5 seconds the zone detonates dealing 60/105/150/195/240 (+0.6) magic damage.
Activate again to detonate early. |
| R | Final Spark | 3340.0 | 100 / 100 / 100 Mana | 80 / 65 / 50 | Channels a dazzling ray of light dealing 300/400/500 (+0.75) magic damage to all enemies in a line. Final Spark ignites and refreshes the Illumination debuff. |